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Magic-Number-Machine’s Introduction
Magic Number Machine Updating this classic for the latest OS X. My plans include the following upgrades: Allow all constants to show up in the equations as symbols — not numbers. Make the number of digits user-adjustable. Remove the memory management and use ARC (done). Update the source code for Modern objective C (mostly done). From the original author Matt Gallagher : Machine Number Machine is a graphically displayed, high-precision, scientific calculator featuring: 25 digits of precision. Using the “Disp” button you can increase the precision up to 25 digits or apply scientific notation or fixed precision. Full expression view, graphically laid out. So that 2 over 5 appears as a 2, over a 5. You can also change the insertion point to go back and correct mistakes. Hexadecimal, binary, decimal and octal display including fractional, scientific notation and negative numbers in each. Great. Complex numbers. For people who know how to pronounce Euler. Hint: doesn’t rhyme with Bueller. Data values (memory to store values) and statistical functions to apply to them. Hit the “Data” button to add something to data. Then use the “Data” drawer to apply functions to the data. Array functions. Because humans are bad at solving simultaneous equations. An expression history. Go back to anything. Large number of scientific constants available. If you want other constants, open up the source code and change them. Totally bug free — not. Plenty of bugs. You’ll never run out.
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